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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef GODOT_CPP_MULTIMESHINSTANCE2D_HPP
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#define GODOT_CPP_MULTIMESHINSTANCE2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Node2D.hpp"
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namespace godot {
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class MultiMesh;
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class Texture;
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class MultiMeshInstance2D : public Node2D {
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struct ___method_bindings {
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godot_method_bind *mb_get_multimesh;
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godot_method_bind *mb_get_normal_map;
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godot_method_bind *mb_get_texture;
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godot_method_bind *mb_set_multimesh;
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godot_method_bind *mb_set_normal_map;
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godot_method_bind *mb_set_texture;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "MultiMeshInstance2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static MultiMeshInstance2D *_new();
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// methods
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Ref<MultiMesh> get_multimesh() const;
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Ref<Texture> get_normal_map() const;
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Ref<Texture> get_texture() const;
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void set_multimesh(const Ref<MultiMesh> multimesh);
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void set_normal_map(const Ref<Texture> normal_map);
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void set_texture(const Ref<Texture> texture);
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};
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}
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#endif |