dungeonanddeamon/GodoBinding/include/gen/MeshLibrary.hpp
2020-03-25 11:29:52 +01:00

78 lines
2.5 KiB
C++

#ifndef GODOT_CPP_MESHLIBRARY_HPP
#define GODOT_CPP_MESHLIBRARY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Mesh;
class NavigationMesh;
class Texture;
class MeshLibrary : public Resource {
struct ___method_bindings {
godot_method_bind *mb_clear;
godot_method_bind *mb_create_item;
godot_method_bind *mb_find_item_by_name;
godot_method_bind *mb_get_item_list;
godot_method_bind *mb_get_item_mesh;
godot_method_bind *mb_get_item_name;
godot_method_bind *mb_get_item_navmesh;
godot_method_bind *mb_get_item_navmesh_transform;
godot_method_bind *mb_get_item_preview;
godot_method_bind *mb_get_item_shapes;
godot_method_bind *mb_get_last_unused_item_id;
godot_method_bind *mb_remove_item;
godot_method_bind *mb_set_item_mesh;
godot_method_bind *mb_set_item_name;
godot_method_bind *mb_set_item_navmesh;
godot_method_bind *mb_set_item_navmesh_transform;
godot_method_bind *mb_set_item_preview;
godot_method_bind *mb_set_item_shapes;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "MeshLibrary"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static MeshLibrary *_new();
// methods
void clear();
void create_item(const int64_t id);
int64_t find_item_by_name(const String name) const;
PoolIntArray get_item_list() const;
Ref<Mesh> get_item_mesh(const int64_t id) const;
String get_item_name(const int64_t id) const;
Ref<NavigationMesh> get_item_navmesh(const int64_t id) const;
Transform get_item_navmesh_transform(const int64_t id) const;
Ref<Texture> get_item_preview(const int64_t id) const;
Array get_item_shapes(const int64_t id) const;
int64_t get_last_unused_item_id() const;
void remove_item(const int64_t id);
void set_item_mesh(const int64_t id, const Ref<Mesh> mesh);
void set_item_name(const int64_t id, const String name);
void set_item_navmesh(const int64_t id, const Ref<NavigationMesh> navmesh);
void set_item_navmesh_transform(const int64_t id, const Transform navmesh);
void set_item_preview(const int64_t id, const Ref<Texture> texture);
void set_item_shapes(const int64_t id, const Array shapes);
};
}
#endif