dungeonanddeamon/GodoBinding/include/gen/MainLoop.hpp
2020-03-25 11:29:52 +01:00

82 lines
2.5 KiB
C++

#ifndef GODOT_CPP_MAINLOOP_HPP
#define GODOT_CPP_MAINLOOP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class InputEvent;
class MainLoop : public Object {
struct ___method_bindings {
godot_method_bind *mb__drop_files;
godot_method_bind *mb__finalize;
godot_method_bind *mb__global_menu_action;
godot_method_bind *mb__idle;
godot_method_bind *mb__initialize;
godot_method_bind *mb__input_event;
godot_method_bind *mb__input_text;
godot_method_bind *mb__iteration;
godot_method_bind *mb_finish;
godot_method_bind *mb_idle;
godot_method_bind *mb_init;
godot_method_bind *mb_input_event;
godot_method_bind *mb_input_text;
godot_method_bind *mb_iteration;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "MainLoop"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
const static int NOTIFICATION_APP_PAUSED = 1015;
const static int NOTIFICATION_APP_RESUMED = 1014;
const static int NOTIFICATION_CRASH = 1012;
const static int NOTIFICATION_OS_IME_UPDATE = 1013;
const static int NOTIFICATION_OS_MEMORY_WARNING = 1009;
const static int NOTIFICATION_TRANSLATION_CHANGED = 1010;
const static int NOTIFICATION_WM_ABOUT = 1011;
const static int NOTIFICATION_WM_FOCUS_IN = 1004;
const static int NOTIFICATION_WM_FOCUS_OUT = 1005;
const static int NOTIFICATION_WM_GO_BACK_REQUEST = 1007;
const static int NOTIFICATION_WM_MOUSE_ENTER = 1002;
const static int NOTIFICATION_WM_MOUSE_EXIT = 1003;
const static int NOTIFICATION_WM_QUIT_REQUEST = 1006;
const static int NOTIFICATION_WM_UNFOCUS_REQUEST = 1008;
static MainLoop *_new();
// methods
void _drop_files(const PoolStringArray files, const int64_t from_screen);
void _finalize();
void _global_menu_action(const Variant id, const Variant meta);
bool _idle(const real_t delta);
void _initialize();
void _input_event(const Ref<InputEvent> event);
void _input_text(const String text);
bool _iteration(const real_t delta);
void finish();
bool idle(const real_t delta);
void init();
void input_event(const Ref<InputEvent> event);
void input_text(const String text);
bool iteration(const real_t delta);
};
}
#endif