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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#ifndef GODOT_CPP_IMMEDIATEGEOMETRY_HPP
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#define GODOT_CPP_IMMEDIATEGEOMETRY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "GeometryInstance.hpp"
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namespace godot {
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class Texture;
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class ImmediateGeometry : public GeometryInstance {
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struct ___method_bindings {
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godot_method_bind *mb_add_sphere;
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godot_method_bind *mb_add_vertex;
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godot_method_bind *mb_begin;
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godot_method_bind *mb_clear;
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godot_method_bind *mb_end;
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godot_method_bind *mb_set_color;
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godot_method_bind *mb_set_normal;
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godot_method_bind *mb_set_tangent;
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godot_method_bind *mb_set_uv;
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godot_method_bind *mb_set_uv2;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "ImmediateGeometry"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static ImmediateGeometry *_new();
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// methods
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void add_sphere(const int64_t lats, const int64_t lons, const real_t radius, const bool add_uv = true);
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void add_vertex(const Vector3 position);
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void begin(const int64_t primitive, const Ref<Texture> texture = nullptr);
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void clear();
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void end();
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void set_color(const Color color);
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void set_normal(const Vector3 normal);
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void set_tangent(const Plane tangent);
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void set_uv(const Vector2 uv);
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void set_uv2(const Vector2 uv);
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};
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}
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#endif |