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75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
#ifndef GODOT_CPP_EDITORSPATIALGIZMOPLUGIN_HPP
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#define GODOT_CPP_EDITORSPATIALGIZMOPLUGIN_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class SpatialMaterial;
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class EditorSpatialGizmo;
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class Spatial;
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class Texture;
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class Camera;
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class EditorSpatialGizmoPlugin : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb_add_material;
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godot_method_bind *mb_can_be_hidden;
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godot_method_bind *mb_commit_handle;
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godot_method_bind *mb_create_gizmo;
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godot_method_bind *mb_create_handle_material;
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godot_method_bind *mb_create_icon_material;
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godot_method_bind *mb_create_material;
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godot_method_bind *mb_get_handle_name;
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godot_method_bind *mb_get_handle_value;
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godot_method_bind *mb_get_material;
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godot_method_bind *mb_get_name;
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godot_method_bind *mb_get_priority;
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godot_method_bind *mb_has_gizmo;
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godot_method_bind *mb_is_handle_highlighted;
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godot_method_bind *mb_is_selectable_when_hidden;
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godot_method_bind *mb_redraw;
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godot_method_bind *mb_set_handle;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "EditorSpatialGizmoPlugin"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void add_material(const String name, const Ref<SpatialMaterial> material);
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bool can_be_hidden();
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void commit_handle(const Ref<EditorSpatialGizmo> gizmo, const int64_t index, const Variant restore, const bool cancel);
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Ref<EditorSpatialGizmo> create_gizmo(const Spatial *spatial);
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void create_handle_material(const String name, const bool billboard = false);
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void create_icon_material(const String name, const Ref<Texture> texture, const bool on_top = false, const Color color = Color(1,1,1,1));
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void create_material(const String name, const Color color, const bool billboard = false, const bool on_top = false, const bool use_vertex_color = false);
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String get_handle_name(const Ref<EditorSpatialGizmo> gizmo, const int64_t index);
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Variant get_handle_value(const Ref<EditorSpatialGizmo> gizmo, const int64_t index);
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Ref<SpatialMaterial> get_material(const String name, const Ref<EditorSpatialGizmo> gizmo);
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String get_name();
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String get_priority();
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bool has_gizmo(const Spatial *spatial);
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bool is_handle_highlighted(const Ref<EditorSpatialGizmo> gizmo, const int64_t index);
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bool is_selectable_when_hidden();
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void redraw(const Ref<EditorSpatialGizmo> gizmo);
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void set_handle(const Ref<EditorSpatialGizmo> gizmo, const int64_t index, const Camera *camera, const Vector2 point);
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};
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}
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#endif |