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81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
#ifndef GODOT_CPP_EDITORPROPERTY_HPP
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#define GODOT_CPP_EDITORPROPERTY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Container.hpp"
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namespace godot {
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class InputEvent;
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class Control;
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class Object;
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class EditorProperty : public Container {
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struct ___method_bindings {
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godot_method_bind *mb__focusable_focused;
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godot_method_bind *mb__gui_input;
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godot_method_bind *mb_add_focusable;
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godot_method_bind *mb_emit_changed;
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godot_method_bind *mb_get_edited_object;
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godot_method_bind *mb_get_edited_property;
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godot_method_bind *mb_get_label;
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godot_method_bind *mb_get_tooltip_text;
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godot_method_bind *mb_is_checkable;
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godot_method_bind *mb_is_checked;
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godot_method_bind *mb_is_draw_red;
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godot_method_bind *mb_is_keying;
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godot_method_bind *mb_is_read_only;
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godot_method_bind *mb_set_bottom_editor;
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godot_method_bind *mb_set_checkable;
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godot_method_bind *mb_set_checked;
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godot_method_bind *mb_set_draw_red;
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godot_method_bind *mb_set_keying;
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godot_method_bind *mb_set_label;
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godot_method_bind *mb_set_read_only;
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godot_method_bind *mb_update_property;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "EditorProperty"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void _focusable_focused(const int64_t arg0);
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void _gui_input(const Ref<InputEvent> arg0);
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void add_focusable(const Control *control);
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void emit_changed(const String property, const Variant value, const String field = "", const bool changing = false);
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Object *get_edited_object();
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String get_edited_property();
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String get_label() const;
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String get_tooltip_text() const;
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bool is_checkable() const;
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bool is_checked() const;
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bool is_draw_red() const;
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bool is_keying() const;
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bool is_read_only() const;
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void set_bottom_editor(const Control *editor);
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void set_checkable(const bool checkable);
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void set_checked(const bool checked);
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void set_draw_red(const bool draw_red);
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void set_keying(const bool keying);
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void set_label(const String text);
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void set_read_only(const bool read_only);
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void update_property();
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};
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}
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#endif |