dungeonanddeamon/GodoBinding/include/gen/CollisionObject.hpp
2020-03-25 11:29:52 +01:00

81 lines
3.1 KiB
C++

#ifndef GODOT_CPP_COLLISIONOBJECT_HPP
#define GODOT_CPP_COLLISIONOBJECT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class Object;
class InputEvent;
class Shape;
class CollisionObject : public Spatial {
struct ___method_bindings {
godot_method_bind *mb__input_event;
godot_method_bind *mb_create_shape_owner;
godot_method_bind *mb_get_capture_input_on_drag;
godot_method_bind *mb_get_rid;
godot_method_bind *mb_get_shape_owners;
godot_method_bind *mb_is_ray_pickable;
godot_method_bind *mb_is_shape_owner_disabled;
godot_method_bind *mb_remove_shape_owner;
godot_method_bind *mb_set_capture_input_on_drag;
godot_method_bind *mb_set_ray_pickable;
godot_method_bind *mb_shape_find_owner;
godot_method_bind *mb_shape_owner_add_shape;
godot_method_bind *mb_shape_owner_clear_shapes;
godot_method_bind *mb_shape_owner_get_owner;
godot_method_bind *mb_shape_owner_get_shape;
godot_method_bind *mb_shape_owner_get_shape_count;
godot_method_bind *mb_shape_owner_get_shape_index;
godot_method_bind *mb_shape_owner_get_transform;
godot_method_bind *mb_shape_owner_remove_shape;
godot_method_bind *mb_shape_owner_set_disabled;
godot_method_bind *mb_shape_owner_set_transform;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CollisionObject"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void _input_event(const Object *camera, const Ref<InputEvent> event, const Vector3 click_position, const Vector3 click_normal, const int64_t shape_idx);
int64_t create_shape_owner(const Object *owner);
bool get_capture_input_on_drag() const;
RID get_rid() const;
Array get_shape_owners();
bool is_ray_pickable() const;
bool is_shape_owner_disabled(const int64_t owner_id) const;
void remove_shape_owner(const int64_t owner_id);
void set_capture_input_on_drag(const bool enable);
void set_ray_pickable(const bool ray_pickable);
int64_t shape_find_owner(const int64_t shape_index) const;
void shape_owner_add_shape(const int64_t owner_id, const Ref<Shape> shape);
void shape_owner_clear_shapes(const int64_t owner_id);
Object *shape_owner_get_owner(const int64_t owner_id) const;
Ref<Shape> shape_owner_get_shape(const int64_t owner_id, const int64_t shape_id) const;
int64_t shape_owner_get_shape_count(const int64_t owner_id) const;
int64_t shape_owner_get_shape_index(const int64_t owner_id, const int64_t shape_id) const;
Transform shape_owner_get_transform(const int64_t owner_id) const;
void shape_owner_remove_shape(const int64_t owner_id, const int64_t shape_id);
void shape_owner_set_disabled(const int64_t owner_id, const bool disabled);
void shape_owner_set_transform(const int64_t owner_id, const Transform transform);
};
}
#endif