dungeonanddeamon/GodoBinding/include/gen/CanvasLayer.hpp
2020-03-25 11:29:52 +01:00

78 lines
2.3 KiB
C++

#ifndef GODOT_CPP_CANVASLAYER_HPP
#define GODOT_CPP_CANVASLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node.hpp"
namespace godot {
class Node;
class CanvasLayer : public Node {
struct ___method_bindings {
godot_method_bind *mb_get_canvas;
godot_method_bind *mb_get_custom_viewport;
godot_method_bind *mb_get_follow_viewport_scale;
godot_method_bind *mb_get_layer;
godot_method_bind *mb_get_offset;
godot_method_bind *mb_get_rotation;
godot_method_bind *mb_get_rotation_degrees;
godot_method_bind *mb_get_scale;
godot_method_bind *mb_get_transform;
godot_method_bind *mb_is_following_viewport;
godot_method_bind *mb_set_custom_viewport;
godot_method_bind *mb_set_follow_viewport;
godot_method_bind *mb_set_follow_viewport_scale;
godot_method_bind *mb_set_layer;
godot_method_bind *mb_set_offset;
godot_method_bind *mb_set_rotation;
godot_method_bind *mb_set_rotation_degrees;
godot_method_bind *mb_set_scale;
godot_method_bind *mb_set_transform;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CanvasLayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CanvasLayer *_new();
// methods
RID get_canvas() const;
Node *get_custom_viewport() const;
real_t get_follow_viewport_scale() const;
int64_t get_layer() const;
Vector2 get_offset() const;
real_t get_rotation() const;
real_t get_rotation_degrees() const;
Vector2 get_scale() const;
Transform2D get_transform() const;
bool is_following_viewport() const;
void set_custom_viewport(const Node *viewport);
void set_follow_viewport(const bool enable);
void set_follow_viewport_scale(const real_t scale);
void set_layer(const int64_t layer);
void set_offset(const Vector2 offset);
void set_rotation(const real_t radians);
void set_rotation_degrees(const real_t degrees);
void set_scale(const Vector2 scale);
void set_transform(const Transform2D transform);
};
}
#endif