dungeonanddeamon/GodoBinding/include/gen/CameraTexture.hpp
2020-03-25 11:29:52 +01:00

52 lines
1.3 KiB
C++

#ifndef GODOT_CPP_CAMERATEXTURE_HPP
#define GODOT_CPP_CAMERATEXTURE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CameraServer.hpp"
#include "Texture.hpp"
namespace godot {
class CameraTexture : public Texture {
struct ___method_bindings {
godot_method_bind *mb_get_camera_active;
godot_method_bind *mb_get_camera_feed_id;
godot_method_bind *mb_get_which_feed;
godot_method_bind *mb_set_camera_active;
godot_method_bind *mb_set_camera_feed_id;
godot_method_bind *mb_set_which_feed;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CameraTexture"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CameraTexture *_new();
// methods
bool get_camera_active() const;
int64_t get_camera_feed_id() const;
CameraServer::FeedImage get_which_feed() const;
void set_camera_active(const bool active);
void set_camera_feed_id(const int64_t feed_id);
void set_which_feed(const int64_t which_feed);
};
}
#endif