dungeonanddeamon/GodoBinding/include/gen/BoxContainer.hpp
2020-03-25 11:29:52 +01:00

48 lines
1.1 KiB
C++

#ifndef GODOT_CPP_BOXCONTAINER_HPP
#define GODOT_CPP_BOXCONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "BoxContainer.hpp"
#include "Container.hpp"
namespace godot {
class BoxContainer : public Container {
struct ___method_bindings {
godot_method_bind *mb_add_spacer;
godot_method_bind *mb_get_alignment;
godot_method_bind *mb_set_alignment;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BoxContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum AlignMode {
ALIGN_BEGIN = 0,
ALIGN_CENTER = 1,
ALIGN_END = 2,
};
// constants
// methods
void add_spacer(const bool begin);
BoxContainer::AlignMode get_alignment() const;
void set_alignment(const int64_t alignment);
};
}
#endif