dungeonanddeamon/GodoBinding/include/gen/AudioEffectDelay.hpp
2020-03-25 11:29:52 +01:00

91 lines
2.9 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTDELAY_HPP
#define GODOT_CPP_AUDIOEFFECTDELAY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectDelay : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_dry;
godot_method_bind *mb_get_feedback_delay_ms;
godot_method_bind *mb_get_feedback_level_db;
godot_method_bind *mb_get_feedback_lowpass;
godot_method_bind *mb_get_tap1_delay_ms;
godot_method_bind *mb_get_tap1_level_db;
godot_method_bind *mb_get_tap1_pan;
godot_method_bind *mb_get_tap2_delay_ms;
godot_method_bind *mb_get_tap2_level_db;
godot_method_bind *mb_get_tap2_pan;
godot_method_bind *mb_is_feedback_active;
godot_method_bind *mb_is_tap1_active;
godot_method_bind *mb_is_tap2_active;
godot_method_bind *mb_set_dry;
godot_method_bind *mb_set_feedback_active;
godot_method_bind *mb_set_feedback_delay_ms;
godot_method_bind *mb_set_feedback_level_db;
godot_method_bind *mb_set_feedback_lowpass;
godot_method_bind *mb_set_tap1_active;
godot_method_bind *mb_set_tap1_delay_ms;
godot_method_bind *mb_set_tap1_level_db;
godot_method_bind *mb_set_tap1_pan;
godot_method_bind *mb_set_tap2_active;
godot_method_bind *mb_set_tap2_delay_ms;
godot_method_bind *mb_set_tap2_level_db;
godot_method_bind *mb_set_tap2_pan;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectDelay"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectDelay *_new();
// methods
real_t get_dry();
real_t get_feedback_delay_ms() const;
real_t get_feedback_level_db() const;
real_t get_feedback_lowpass() const;
real_t get_tap1_delay_ms() const;
real_t get_tap1_level_db() const;
real_t get_tap1_pan() const;
real_t get_tap2_delay_ms() const;
real_t get_tap2_level_db() const;
real_t get_tap2_pan() const;
bool is_feedback_active() const;
bool is_tap1_active() const;
bool is_tap2_active() const;
void set_dry(const real_t amount);
void set_feedback_active(const bool amount);
void set_feedback_delay_ms(const real_t amount);
void set_feedback_level_db(const real_t amount);
void set_feedback_lowpass(const real_t amount);
void set_tap1_active(const bool amount);
void set_tap1_delay_ms(const real_t amount);
void set_tap1_level_db(const real_t amount);
void set_tap1_pan(const real_t amount);
void set_tap2_active(const bool amount);
void set_tap2_delay_ms(const real_t amount);
void set_tap2_level_db(const real_t amount);
void set_tap2_pan(const real_t amount);
};
}
#endif