dungeonanddeamon/GodoBinding/include/gen/AnimationNodeOneShot.hpp
2020-03-25 11:29:52 +01:00

72 lines
2.1 KiB
C++

#ifndef GODOT_CPP_ANIMATIONNODEONESHOT_HPP
#define GODOT_CPP_ANIMATIONNODEONESHOT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNodeOneShot.hpp"
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeOneShot : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_get_autorestart_delay;
godot_method_bind *mb_get_autorestart_random_delay;
godot_method_bind *mb_get_fadein_time;
godot_method_bind *mb_get_fadeout_time;
godot_method_bind *mb_get_mix_mode;
godot_method_bind *mb_has_autorestart;
godot_method_bind *mb_is_using_sync;
godot_method_bind *mb_set_autorestart;
godot_method_bind *mb_set_autorestart_delay;
godot_method_bind *mb_set_autorestart_random_delay;
godot_method_bind *mb_set_fadein_time;
godot_method_bind *mb_set_fadeout_time;
godot_method_bind *mb_set_mix_mode;
godot_method_bind *mb_set_use_sync;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeOneShot"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MixMode {
MIX_MODE_BLEND = 0,
MIX_MODE_ADD = 1,
};
// constants
static AnimationNodeOneShot *_new();
// methods
real_t get_autorestart_delay() const;
real_t get_autorestart_random_delay() const;
real_t get_fadein_time() const;
real_t get_fadeout_time() const;
AnimationNodeOneShot::MixMode get_mix_mode() const;
bool has_autorestart() const;
bool is_using_sync() const;
void set_autorestart(const bool enable);
void set_autorestart_delay(const real_t enable);
void set_autorestart_random_delay(const real_t enable);
void set_fadein_time(const real_t time);
void set_fadeout_time(const real_t time);
void set_mix_mode(const int64_t mode);
void set_use_sync(const bool enable);
};
}
#endif