dungeonanddeamon/GodoBinding/include/gen/AnimationNodeBlendSpace2D.hpp
2020-03-25 11:29:52 +01:00

106 lines
3.7 KiB
C++

#ifndef GODOT_CPP_ANIMATIONNODEBLENDSPACE2D_HPP
#define GODOT_CPP_ANIMATIONNODEBLENDSPACE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNodeBlendSpace2D.hpp"
#include "AnimationRootNode.hpp"
namespace godot {
class AnimationRootNode;
class AnimationNodeBlendSpace2D : public AnimationRootNode {
struct ___method_bindings {
godot_method_bind *mb__add_blend_point;
godot_method_bind *mb__get_triangles;
godot_method_bind *mb__set_triangles;
godot_method_bind *mb__tree_changed;
godot_method_bind *mb__update_triangles;
godot_method_bind *mb_add_blend_point;
godot_method_bind *mb_add_triangle;
godot_method_bind *mb_get_auto_triangles;
godot_method_bind *mb_get_blend_mode;
godot_method_bind *mb_get_blend_point_count;
godot_method_bind *mb_get_blend_point_node;
godot_method_bind *mb_get_blend_point_position;
godot_method_bind *mb_get_max_space;
godot_method_bind *mb_get_min_space;
godot_method_bind *mb_get_snap;
godot_method_bind *mb_get_triangle_count;
godot_method_bind *mb_get_triangle_point;
godot_method_bind *mb_get_x_label;
godot_method_bind *mb_get_y_label;
godot_method_bind *mb_remove_blend_point;
godot_method_bind *mb_remove_triangle;
godot_method_bind *mb_set_auto_triangles;
godot_method_bind *mb_set_blend_mode;
godot_method_bind *mb_set_blend_point_node;
godot_method_bind *mb_set_blend_point_position;
godot_method_bind *mb_set_max_space;
godot_method_bind *mb_set_min_space;
godot_method_bind *mb_set_snap;
godot_method_bind *mb_set_x_label;
godot_method_bind *mb_set_y_label;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendSpace2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum BlendMode {
BLEND_MODE_INTERPOLATED = 0,
BLEND_MODE_DISCRETE = 1,
BLEND_MODE_DISCRETE_CARRY = 2,
};
// constants
static AnimationNodeBlendSpace2D *_new();
// methods
void _add_blend_point(const int64_t index, const Ref<AnimationRootNode> node);
PoolIntArray _get_triangles() const;
void _set_triangles(const PoolIntArray triangles);
void _tree_changed();
void _update_triangles();
void add_blend_point(const Ref<AnimationRootNode> node, const Vector2 pos, const int64_t at_index = -1);
void add_triangle(const int64_t x, const int64_t y, const int64_t z, const int64_t at_index = -1);
bool get_auto_triangles() const;
AnimationNodeBlendSpace2D::BlendMode get_blend_mode() const;
int64_t get_blend_point_count() const;
Ref<AnimationRootNode> get_blend_point_node(const int64_t point) const;
Vector2 get_blend_point_position(const int64_t point) const;
Vector2 get_max_space() const;
Vector2 get_min_space() const;
Vector2 get_snap() const;
int64_t get_triangle_count() const;
int64_t get_triangle_point(const int64_t triangle, const int64_t point);
String get_x_label() const;
String get_y_label() const;
void remove_blend_point(const int64_t point);
void remove_triangle(const int64_t triangle);
void set_auto_triangles(const bool enable);
void set_blend_mode(const int64_t mode);
void set_blend_point_node(const int64_t point, const Ref<AnimationRootNode> node);
void set_blend_point_position(const int64_t point, const Vector2 pos);
void set_max_space(const Vector2 max_space);
void set_min_space(const Vector2 min_space);
void set_snap(const Vector2 snap);
void set_x_label(const String text);
void set_y_label(const String text);
};
}
#endif