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106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
#ifndef GODOT_CPP_ANIMATIONNODEBLENDSPACE2D_HPP
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#define GODOT_CPP_ANIMATIONNODEBLENDSPACE2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AnimationNodeBlendSpace2D.hpp"
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#include "AnimationRootNode.hpp"
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namespace godot {
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class AnimationRootNode;
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class AnimationNodeBlendSpace2D : public AnimationRootNode {
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struct ___method_bindings {
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godot_method_bind *mb__add_blend_point;
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godot_method_bind *mb__get_triangles;
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godot_method_bind *mb__set_triangles;
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godot_method_bind *mb__tree_changed;
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godot_method_bind *mb__update_triangles;
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godot_method_bind *mb_add_blend_point;
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godot_method_bind *mb_add_triangle;
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godot_method_bind *mb_get_auto_triangles;
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godot_method_bind *mb_get_blend_mode;
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godot_method_bind *mb_get_blend_point_count;
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godot_method_bind *mb_get_blend_point_node;
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godot_method_bind *mb_get_blend_point_position;
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godot_method_bind *mb_get_max_space;
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godot_method_bind *mb_get_min_space;
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godot_method_bind *mb_get_snap;
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godot_method_bind *mb_get_triangle_count;
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godot_method_bind *mb_get_triangle_point;
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godot_method_bind *mb_get_x_label;
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godot_method_bind *mb_get_y_label;
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godot_method_bind *mb_remove_blend_point;
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godot_method_bind *mb_remove_triangle;
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godot_method_bind *mb_set_auto_triangles;
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godot_method_bind *mb_set_blend_mode;
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godot_method_bind *mb_set_blend_point_node;
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godot_method_bind *mb_set_blend_point_position;
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godot_method_bind *mb_set_max_space;
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godot_method_bind *mb_set_min_space;
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godot_method_bind *mb_set_snap;
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godot_method_bind *mb_set_x_label;
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godot_method_bind *mb_set_y_label;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendSpace2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum BlendMode {
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BLEND_MODE_INTERPOLATED = 0,
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BLEND_MODE_DISCRETE = 1,
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BLEND_MODE_DISCRETE_CARRY = 2,
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};
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// constants
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static AnimationNodeBlendSpace2D *_new();
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// methods
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void _add_blend_point(const int64_t index, const Ref<AnimationRootNode> node);
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PoolIntArray _get_triangles() const;
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void _set_triangles(const PoolIntArray triangles);
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void _tree_changed();
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void _update_triangles();
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void add_blend_point(const Ref<AnimationRootNode> node, const Vector2 pos, const int64_t at_index = -1);
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void add_triangle(const int64_t x, const int64_t y, const int64_t z, const int64_t at_index = -1);
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bool get_auto_triangles() const;
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AnimationNodeBlendSpace2D::BlendMode get_blend_mode() const;
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int64_t get_blend_point_count() const;
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Ref<AnimationRootNode> get_blend_point_node(const int64_t point) const;
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Vector2 get_blend_point_position(const int64_t point) const;
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Vector2 get_max_space() const;
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Vector2 get_min_space() const;
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Vector2 get_snap() const;
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int64_t get_triangle_count() const;
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int64_t get_triangle_point(const int64_t triangle, const int64_t point);
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String get_x_label() const;
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String get_y_label() const;
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void remove_blend_point(const int64_t point);
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void remove_triangle(const int64_t triangle);
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void set_auto_triangles(const bool enable);
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void set_blend_mode(const int64_t mode);
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void set_blend_point_node(const int64_t point, const Ref<AnimationRootNode> node);
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void set_blend_point_position(const int64_t point, const Vector2 pos);
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void set_max_space(const Vector2 max_space);
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void set_min_space(const Vector2 min_space);
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void set_snap(const Vector2 snap);
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void set_x_label(const String text);
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void set_y_label(const String text);
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};
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}
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#endif |