#pragma once #include "GestionMobs.h" #include "GestionPlayer.h" #include "GestionTerrain.h" #include "Mobs.h" #include using namespace godot; /** * Classe permettant la gestion des collisions entr eles divers objets composant le jeu */ class GestionCollision { public : GestionTerrain* gTerrain; GestionMobs* gMobs; GestionPlayer* gPlayer; public: GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t); void CheckCollisonSol(); void CheckCollisonMur(); void CheckCollisonToit(); };