#ifndef GODOT_CPP_TRANSLATION_HPP #define GODOT_CPP_TRANSLATION_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Translation : public Resource { struct ___method_bindings { godot_method_bind *mb__get_messages; godot_method_bind *mb__set_messages; godot_method_bind *mb_add_message; godot_method_bind *mb_erase_message; godot_method_bind *mb_get_locale; godot_method_bind *mb_get_message; godot_method_bind *mb_get_message_count; godot_method_bind *mb_get_message_list; godot_method_bind *mb_set_locale; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Translation"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Translation *_new(); // methods PoolStringArray _get_messages() const; void _set_messages(const PoolStringArray arg0); void add_message(const String src_message, const String xlated_message); void erase_message(const String src_message); String get_locale() const; String get_message(const String src_message) const; int64_t get_message_count() const; PoolStringArray get_message_list() const; void set_locale(const String locale); }; } #endif