#ifndef GODOT_CPP_RESOURCEPRELOADER_HPP #define GODOT_CPP_RESOURCEPRELOADER_HPP #include #include #include #include #include "Node.hpp" namespace godot { class Resource; class ResourcePreloader : public Node { struct ___method_bindings { godot_method_bind *mb__get_resources; godot_method_bind *mb__set_resources; godot_method_bind *mb_add_resource; godot_method_bind *mb_get_resource; godot_method_bind *mb_get_resource_list; godot_method_bind *mb_has_resource; godot_method_bind *mb_remove_resource; godot_method_bind *mb_rename_resource; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ResourcePreloader"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ResourcePreloader *_new(); // methods Array _get_resources() const; void _set_resources(const Array arg0); void add_resource(const String name, const Ref resource); Ref get_resource(const String name) const; PoolStringArray get_resource_list() const; bool has_resource(const String name) const; void remove_resource(const String name); void rename_resource(const String name, const String newname); }; } #endif