#ifndef GODOT_CPP_PINJOINT_HPP #define GODOT_CPP_PINJOINT_HPP #include #include #include #include #include "Joint.hpp" namespace godot { class PinJoint : public Joint { struct ___method_bindings { godot_method_bind *mb_get_param; godot_method_bind *mb_set_param; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PinJoint"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Param { PARAM_BIAS = 0, PARAM_DAMPING = 1, PARAM_IMPULSE_CLAMP = 2, }; // constants static PinJoint *_new(); // methods real_t get_param(const int64_t param) const; void set_param(const int64_t param, const real_t value); }; } #endif