#ifndef GODOT_CPP_OCCLUDERPOLYGON2D_HPP #define GODOT_CPP_OCCLUDERPOLYGON2D_HPP #include #include #include #include #include "OccluderPolygon2D.hpp" #include "Resource.hpp" namespace godot { class OccluderPolygon2D : public Resource { struct ___method_bindings { godot_method_bind *mb_get_cull_mode; godot_method_bind *mb_get_polygon; godot_method_bind *mb_is_closed; godot_method_bind *mb_set_closed; godot_method_bind *mb_set_cull_mode; godot_method_bind *mb_set_polygon; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "OccluderPolygon2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum CullMode { CULL_DISABLED = 0, CULL_CLOCKWISE = 1, CULL_COUNTER_CLOCKWISE = 2, }; // constants static OccluderPolygon2D *_new(); // methods OccluderPolygon2D::CullMode get_cull_mode() const; PoolVector2Array get_polygon() const; bool is_closed() const; void set_closed(const bool closed); void set_cull_mode(const int64_t cull_mode); void set_polygon(const PoolVector2Array polygon); }; } #endif