#ifndef GODOT_CPP_MENUBUTTON_HPP #define GODOT_CPP_MENUBUTTON_HPP #include #include #include #include #include "Button.hpp" namespace godot { class InputEvent; class PopupMenu; class MenuButton : public Button { struct ___method_bindings { godot_method_bind *mb__get_items; godot_method_bind *mb__set_items; godot_method_bind *mb__unhandled_key_input; godot_method_bind *mb_get_popup; godot_method_bind *mb_is_switch_on_hover; godot_method_bind *mb_set_disable_shortcuts; godot_method_bind *mb_set_switch_on_hover; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "MenuButton"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static MenuButton *_new(); // methods Array _get_items() const; void _set_items(const Array arg0); void _unhandled_key_input(const Ref arg0); PopupMenu *get_popup() const; bool is_switch_on_hover(); void set_disable_shortcuts(const bool disabled); void set_switch_on_hover(const bool enable); }; } #endif