#ifndef GODOT_CPP_GRAPHNODE_HPP #define GODOT_CPP_GRAPHNODE_HPP #include #include #include #include #include "GraphNode.hpp" #include "Container.hpp" namespace godot { class InputEvent; class Texture; class GraphNode : public Container { struct ___method_bindings { godot_method_bind *mb__gui_input; godot_method_bind *mb_clear_all_slots; godot_method_bind *mb_clear_slot; godot_method_bind *mb_get_connection_input_color; godot_method_bind *mb_get_connection_input_count; godot_method_bind *mb_get_connection_input_position; godot_method_bind *mb_get_connection_input_type; godot_method_bind *mb_get_connection_output_color; godot_method_bind *mb_get_connection_output_count; godot_method_bind *mb_get_connection_output_position; godot_method_bind *mb_get_connection_output_type; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_overlay; godot_method_bind *mb_get_slot_color_left; godot_method_bind *mb_get_slot_color_right; godot_method_bind *mb_get_slot_type_left; godot_method_bind *mb_get_slot_type_right; godot_method_bind *mb_get_title; godot_method_bind *mb_is_close_button_visible; godot_method_bind *mb_is_comment; godot_method_bind *mb_is_resizable; godot_method_bind *mb_is_selected; godot_method_bind *mb_is_slot_enabled_left; godot_method_bind *mb_is_slot_enabled_right; godot_method_bind *mb_set_comment; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_overlay; godot_method_bind *mb_set_resizable; godot_method_bind *mb_set_selected; godot_method_bind *mb_set_show_close_button; godot_method_bind *mb_set_slot; godot_method_bind *mb_set_title; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "GraphNode"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Overlay { OVERLAY_DISABLED = 0, OVERLAY_BREAKPOINT = 1, OVERLAY_POSITION = 2, }; // constants static GraphNode *_new(); // methods void _gui_input(const Ref arg0); void clear_all_slots(); void clear_slot(const int64_t idx); Color get_connection_input_color(const int64_t idx); int64_t get_connection_input_count(); Vector2 get_connection_input_position(const int64_t idx); int64_t get_connection_input_type(const int64_t idx); Color get_connection_output_color(const int64_t idx); int64_t get_connection_output_count(); Vector2 get_connection_output_position(const int64_t idx); int64_t get_connection_output_type(const int64_t idx); Vector2 get_offset() const; GraphNode::Overlay get_overlay() const; Color get_slot_color_left(const int64_t idx) const; Color get_slot_color_right(const int64_t idx) const; int64_t get_slot_type_left(const int64_t idx) const; int64_t get_slot_type_right(const int64_t idx) const; String get_title() const; bool is_close_button_visible() const; bool is_comment() const; bool is_resizable() const; bool is_selected(); bool is_slot_enabled_left(const int64_t idx) const; bool is_slot_enabled_right(const int64_t idx) const; void set_comment(const bool comment); void set_offset(const Vector2 offset); void set_overlay(const int64_t overlay); void set_resizable(const bool resizable); void set_selected(const bool selected); void set_show_close_button(const bool show); void set_slot(const int64_t idx, const bool enable_left, const int64_t type_left, const Color color_left, const bool enable_right, const int64_t type_right, const Color color_right, const Ref custom_left = nullptr, const Ref custom_right = nullptr); void set_title(const String title); }; } #endif