#ifndef GODOT_CPP_AUDIOEFFECTPITCHSHIFT_HPP #define GODOT_CPP_AUDIOEFFECTPITCHSHIFT_HPP #include #include #include #include #include "AudioEffectPitchShift.hpp" #include "AudioEffect.hpp" namespace godot { class AudioEffectPitchShift : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_fft_size; godot_method_bind *mb_get_oversampling; godot_method_bind *mb_get_pitch_scale; godot_method_bind *mb_set_fft_size; godot_method_bind *mb_set_oversampling; godot_method_bind *mb_set_pitch_scale; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectPitchShift"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum FFT_Size { FFT_SIZE_256 = 0, FFT_SIZE_512 = 1, FFT_SIZE_1024 = 2, FFT_SIZE_2048 = 3, FFT_SIZE_4096 = 4, FFT_SIZE_MAX = 5, }; // constants static AudioEffectPitchShift *_new(); // methods AudioEffectPitchShift::FFT_Size get_fft_size() const; int64_t get_oversampling() const; real_t get_pitch_scale() const; void set_fft_size(const int64_t size); void set_oversampling(const int64_t amount); void set_pitch_scale(const real_t rate); }; } #endif