#ifndef GODOT_CPP_AUDIOEFFECTLIMITER_HPP #define GODOT_CPP_AUDIOEFFECTLIMITER_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectLimiter : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_ceiling_db; godot_method_bind *mb_get_soft_clip_db; godot_method_bind *mb_get_soft_clip_ratio; godot_method_bind *mb_get_threshold_db; godot_method_bind *mb_set_ceiling_db; godot_method_bind *mb_set_soft_clip_db; godot_method_bind *mb_set_soft_clip_ratio; godot_method_bind *mb_set_threshold_db; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectLimiter"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectLimiter *_new(); // methods real_t get_ceiling_db() const; real_t get_soft_clip_db() const; real_t get_soft_clip_ratio() const; real_t get_threshold_db() const; void set_ceiling_db(const real_t ceiling); void set_soft_clip_db(const real_t soft_clip); void set_soft_clip_ratio(const real_t soft_clip); void set_threshold_db(const real_t threshold); }; } #endif