#ifndef GODOT_CPP_AUDIOEFFECTCHORUS_HPP #define GODOT_CPP_AUDIOEFFECTCHORUS_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectChorus : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_dry; godot_method_bind *mb_get_voice_count; godot_method_bind *mb_get_voice_cutoff_hz; godot_method_bind *mb_get_voice_delay_ms; godot_method_bind *mb_get_voice_depth_ms; godot_method_bind *mb_get_voice_level_db; godot_method_bind *mb_get_voice_pan; godot_method_bind *mb_get_voice_rate_hz; godot_method_bind *mb_get_wet; godot_method_bind *mb_set_dry; godot_method_bind *mb_set_voice_count; godot_method_bind *mb_set_voice_cutoff_hz; godot_method_bind *mb_set_voice_delay_ms; godot_method_bind *mb_set_voice_depth_ms; godot_method_bind *mb_set_voice_level_db; godot_method_bind *mb_set_voice_pan; godot_method_bind *mb_set_voice_rate_hz; godot_method_bind *mb_set_wet; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectChorus"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectChorus *_new(); // methods real_t get_dry() const; int64_t get_voice_count() const; real_t get_voice_cutoff_hz(const int64_t voice_idx) const; real_t get_voice_delay_ms(const int64_t voice_idx) const; real_t get_voice_depth_ms(const int64_t voice_idx) const; real_t get_voice_level_db(const int64_t voice_idx) const; real_t get_voice_pan(const int64_t voice_idx) const; real_t get_voice_rate_hz(const int64_t voice_idx) const; real_t get_wet() const; void set_dry(const real_t amount); void set_voice_count(const int64_t voices); void set_voice_cutoff_hz(const int64_t voice_idx, const real_t cutoff_hz); void set_voice_delay_ms(const int64_t voice_idx, const real_t delay_ms); void set_voice_depth_ms(const int64_t voice_idx, const real_t depth_ms); void set_voice_level_db(const int64_t voice_idx, const real_t level_db); void set_voice_pan(const int64_t voice_idx, const real_t pan); void set_voice_rate_hz(const int64_t voice_idx, const real_t rate_hz); void set_wet(const real_t amount); }; } #endif