#pragma once #include #include "MobsCorpACorpIA.h" #include "MobsIA.h" class GestionMobs { public : std::vector mobs; public: void AjoutMobC2C(int pvMax, int speed, int degat, int cooldown, int rangeDegat, int rangeAgro); void AjoutMobDistance(int pvMax, int speed, int degat, int cooldown, int rangeAgro); void SupprimerMob(int id); void SupprimerTout(); };