#ifndef GODOT_CPP_SKY_HPP #define GODOT_CPP_SKY_HPP #include #include #include #include #include "Sky.hpp" #include "Resource.hpp" namespace godot { class Sky : public Resource { struct ___method_bindings { godot_method_bind *mb_get_radiance_size; godot_method_bind *mb_set_radiance_size; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Sky"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum RadianceSize { RADIANCE_SIZE_32 = 0, RADIANCE_SIZE_64 = 1, RADIANCE_SIZE_128 = 2, RADIANCE_SIZE_256 = 3, RADIANCE_SIZE_512 = 4, RADIANCE_SIZE_1024 = 5, RADIANCE_SIZE_2048 = 6, RADIANCE_SIZE_MAX = 7, }; // constants // methods Sky::RadianceSize get_radiance_size() const; void set_radiance_size(const int64_t size); }; } #endif