#ifndef GODOT_CPP_REFERENCERECT_HPP #define GODOT_CPP_REFERENCERECT_HPP #include #include #include #include #include "Control.hpp" namespace godot { class ReferenceRect : public Control { struct ___method_bindings { godot_method_bind *mb_get_border_color; godot_method_bind *mb_get_editor_only; godot_method_bind *mb_set_border_color; godot_method_bind *mb_set_editor_only; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ReferenceRect"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ReferenceRect *_new(); // methods Color get_border_color() const; bool get_editor_only() const; void set_border_color(const Color color); void set_editor_only(const bool enabled); }; } #endif