#ifndef GODOT_CPP_NINEPATCHRECT_HPP #define GODOT_CPP_NINEPATCHRECT_HPP #include #include #include #include #include "NinePatchRect.hpp" #include "Control.hpp" namespace godot { class Texture; class NinePatchRect : public Control { struct ___method_bindings { godot_method_bind *mb_get_h_axis_stretch_mode; godot_method_bind *mb_get_patch_margin; godot_method_bind *mb_get_region_rect; godot_method_bind *mb_get_texture; godot_method_bind *mb_get_v_axis_stretch_mode; godot_method_bind *mb_is_draw_center_enabled; godot_method_bind *mb_set_draw_center; godot_method_bind *mb_set_h_axis_stretch_mode; godot_method_bind *mb_set_patch_margin; godot_method_bind *mb_set_region_rect; godot_method_bind *mb_set_texture; godot_method_bind *mb_set_v_axis_stretch_mode; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "NinePatchRect"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum AxisStretchMode { AXIS_STRETCH_MODE_STRETCH = 0, AXIS_STRETCH_MODE_TILE = 1, AXIS_STRETCH_MODE_TILE_FIT = 2, }; // constants static NinePatchRect *_new(); // methods NinePatchRect::AxisStretchMode get_h_axis_stretch_mode() const; int64_t get_patch_margin(const int64_t margin) const; Rect2 get_region_rect() const; Ref get_texture() const; NinePatchRect::AxisStretchMode get_v_axis_stretch_mode() const; bool is_draw_center_enabled() const; void set_draw_center(const bool draw_center); void set_h_axis_stretch_mode(const int64_t mode); void set_patch_margin(const int64_t margin, const int64_t value); void set_region_rect(const Rect2 rect); void set_texture(const Ref texture); void set_v_axis_stretch_mode(const int64_t mode); }; } #endif