#ifndef GODOT_CPP_LINE2D_HPP #define GODOT_CPP_LINE2D_HPP #include #include #include #include #include "Line2D.hpp" #include "Node2D.hpp" namespace godot { class Curve; class Gradient; class Texture; class Line2D : public Node2D { struct ___method_bindings { godot_method_bind *mb__curve_changed; godot_method_bind *mb__gradient_changed; godot_method_bind *mb_add_point; godot_method_bind *mb_clear_points; godot_method_bind *mb_get_antialiased; godot_method_bind *mb_get_begin_cap_mode; godot_method_bind *mb_get_curve; godot_method_bind *mb_get_default_color; godot_method_bind *mb_get_end_cap_mode; godot_method_bind *mb_get_gradient; godot_method_bind *mb_get_joint_mode; godot_method_bind *mb_get_point_count; godot_method_bind *mb_get_point_position; godot_method_bind *mb_get_points; godot_method_bind *mb_get_round_precision; godot_method_bind *mb_get_sharp_limit; godot_method_bind *mb_get_texture; godot_method_bind *mb_get_texture_mode; godot_method_bind *mb_get_width; godot_method_bind *mb_remove_point; godot_method_bind *mb_set_antialiased; godot_method_bind *mb_set_begin_cap_mode; godot_method_bind *mb_set_curve; godot_method_bind *mb_set_default_color; godot_method_bind *mb_set_end_cap_mode; godot_method_bind *mb_set_gradient; godot_method_bind *mb_set_joint_mode; godot_method_bind *mb_set_point_position; godot_method_bind *mb_set_points; godot_method_bind *mb_set_round_precision; godot_method_bind *mb_set_sharp_limit; godot_method_bind *mb_set_texture; godot_method_bind *mb_set_texture_mode; godot_method_bind *mb_set_width; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Line2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum LineTextureMode { LINE_TEXTURE_NONE = 0, LINE_TEXTURE_TILE = 1, LINE_TEXTURE_STRETCH = 2, }; enum LineCapMode { LINE_CAP_NONE = 0, LINE_CAP_BOX = 1, LINE_CAP_ROUND = 2, }; enum LineJointMode { LINE_JOINT_SHARP = 0, LINE_JOINT_BEVEL = 1, LINE_JOINT_ROUND = 2, }; // constants static Line2D *_new(); // methods void _curve_changed(); void _gradient_changed(); void add_point(const Vector2 position, const int64_t at_position = -1); void clear_points(); bool get_antialiased() const; Line2D::LineCapMode get_begin_cap_mode() const; Ref get_curve() const; Color get_default_color() const; Line2D::LineCapMode get_end_cap_mode() const; Ref get_gradient() const; Line2D::LineJointMode get_joint_mode() const; int64_t get_point_count() const; Vector2 get_point_position(const int64_t i) const; PoolVector2Array get_points() const; int64_t get_round_precision() const; real_t get_sharp_limit() const; Ref get_texture() const; Line2D::LineTextureMode get_texture_mode() const; real_t get_width() const; void remove_point(const int64_t i); void set_antialiased(const bool antialiased); void set_begin_cap_mode(const int64_t mode); void set_curve(const Ref curve); void set_default_color(const Color color); void set_end_cap_mode(const int64_t mode); void set_gradient(const Ref color); void set_joint_mode(const int64_t mode); void set_point_position(const int64_t i, const Vector2 position); void set_points(const PoolVector2Array points); void set_round_precision(const int64_t precision); void set_sharp_limit(const real_t limit); void set_texture(const Ref texture); void set_texture_mode(const int64_t mode); void set_width(const real_t width); }; } #endif