#ifndef GODOT_CPP_LIGHT_HPP #define GODOT_CPP_LIGHT_HPP #include #include #include #include #include "Light.hpp" #include "VisualInstance.hpp" namespace godot { class Light : public VisualInstance { struct ___method_bindings { godot_method_bind *mb_get_bake_mode; godot_method_bind *mb_get_color; godot_method_bind *mb_get_cull_mask; godot_method_bind *mb_get_param; godot_method_bind *mb_get_shadow_color; godot_method_bind *mb_get_shadow_reverse_cull_face; godot_method_bind *mb_has_shadow; godot_method_bind *mb_is_editor_only; godot_method_bind *mb_is_negative; godot_method_bind *mb_set_bake_mode; godot_method_bind *mb_set_color; godot_method_bind *mb_set_cull_mask; godot_method_bind *mb_set_editor_only; godot_method_bind *mb_set_negative; godot_method_bind *mb_set_param; godot_method_bind *mb_set_shadow; godot_method_bind *mb_set_shadow_color; godot_method_bind *mb_set_shadow_reverse_cull_face; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Light"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum BakeMode { BAKE_DISABLED = 0, BAKE_INDIRECT = 1, BAKE_ALL = 2, }; enum Param { PARAM_ENERGY = 0, PARAM_INDIRECT_ENERGY = 1, PARAM_SPECULAR = 2, PARAM_RANGE = 3, PARAM_ATTENUATION = 4, PARAM_SPOT_ANGLE = 5, PARAM_SPOT_ATTENUATION = 6, PARAM_CONTACT_SHADOW_SIZE = 7, PARAM_SHADOW_MAX_DISTANCE = 8, PARAM_SHADOW_SPLIT_1_OFFSET = 9, PARAM_SHADOW_SPLIT_2_OFFSET = 10, PARAM_SHADOW_SPLIT_3_OFFSET = 11, PARAM_SHADOW_NORMAL_BIAS = 12, PARAM_SHADOW_BIAS = 13, PARAM_SHADOW_BIAS_SPLIT_SCALE = 14, PARAM_MAX = 15, }; // constants // methods Light::BakeMode get_bake_mode() const; Color get_color() const; int64_t get_cull_mask() const; real_t get_param(const int64_t param) const; Color get_shadow_color() const; bool get_shadow_reverse_cull_face() const; bool has_shadow() const; bool is_editor_only() const; bool is_negative() const; void set_bake_mode(const int64_t bake_mode); void set_color(const Color color); void set_cull_mask(const int64_t cull_mask); void set_editor_only(const bool editor_only); void set_negative(const bool enabled); void set_param(const int64_t param, const real_t value); void set_shadow(const bool enabled); void set_shadow_color(const Color shadow_color); void set_shadow_reverse_cull_face(const bool enable); }; } #endif