#ifndef GODOT_CPP_INSTANCEPLACEHOLDER_HPP #define GODOT_CPP_INSTANCEPLACEHOLDER_HPP #include #include #include #include #include "Node.hpp" namespace godot { class Node; class PackedScene; class InstancePlaceholder : public Node { struct ___method_bindings { godot_method_bind *mb_create_instance; godot_method_bind *mb_get_instance_path; godot_method_bind *mb_get_stored_values; godot_method_bind *mb_replace_by_instance; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InstancePlaceholder"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Node *create_instance(const bool replace = false, const Ref custom_scene = nullptr); String get_instance_path() const; Dictionary get_stored_values(const bool with_order = false); void replace_by_instance(const Ref custom_scene = nullptr); }; } #endif