#ifndef GODOT_CPP_INPUTEVENTJOYPADMOTION_HPP #define GODOT_CPP_INPUTEVENTJOYPADMOTION_HPP #include #include #include #include #include "InputEvent.hpp" namespace godot { class InputEventJoypadMotion : public InputEvent { struct ___method_bindings { godot_method_bind *mb_get_axis; godot_method_bind *mb_get_axis_value; godot_method_bind *mb_set_axis; godot_method_bind *mb_set_axis_value; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InputEventJoypadMotion"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static InputEventJoypadMotion *_new(); // methods int64_t get_axis() const; real_t get_axis_value() const; void set_axis(const int64_t axis); void set_axis_value(const real_t axis_value); }; } #endif