#ifndef GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP #define GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectCompressor : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_attack_us; godot_method_bind *mb_get_gain; godot_method_bind *mb_get_mix; godot_method_bind *mb_get_ratio; godot_method_bind *mb_get_release_ms; godot_method_bind *mb_get_sidechain; godot_method_bind *mb_get_threshold; godot_method_bind *mb_set_attack_us; godot_method_bind *mb_set_gain; godot_method_bind *mb_set_mix; godot_method_bind *mb_set_ratio; godot_method_bind *mb_set_release_ms; godot_method_bind *mb_set_sidechain; godot_method_bind *mb_set_threshold; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectCompressor"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectCompressor *_new(); // methods real_t get_attack_us() const; real_t get_gain() const; real_t get_mix() const; real_t get_ratio() const; real_t get_release_ms() const; String get_sidechain() const; real_t get_threshold() const; void set_attack_us(const real_t attack_us); void set_gain(const real_t gain); void set_mix(const real_t mix); void set_ratio(const real_t ratio); void set_release_ms(const real_t release_ms); void set_sidechain(const String sidechain); void set_threshold(const real_t threshold); }; } #endif