CC = g++ C_FLAGS = -g -Wall -ggdb -fPIC -std=c++14 -Og -m64 -fopenmp LDFLAGS = -shared GODOT_PATH = ../GodoBinding/#Chemin des rsrc godot EXPORT_LINUX_PATH = $(SRC_PATH)linux/#Chemin du rep linux SRC_PATH = ./DungeonAndDemaonScript/#Chemin des src OBJ_PATH = $(EXPORT_LINUX_PATH)obj/#Chemin de l'export des obj #Nom des includes INCLUDE_GODOT = -I$(GODOT_PATH)include -I$(GODOT_PATH)include/gen -I$(GODOT_PATH)include/core -I$(GODOT_PATH)godot_headers -static LIB_GODOT = -L$(GODOT_PATH)lib -lgodot-cpp.linux.debug.64#Nom des libs LIB_NAME = $(EXPORT_LINUX_PATH)bin/DungeonAndDeamon.so #Chemin de l'export de la lib LIB_SRC_CPP = $(wildcard $(SRC_PATH)*.cpp)#Recuperation des src .cpp LIB_OBJ = $(addprefix $(OBJ_PATH), $(notdir $(LIB_SRC_CPP:.cpp=.o)))#Recuperation des .obj all: init $(LIB_NAME) $(LIB_NAME): $(LIB_OBJ) $(CC) $(LDFLAGS) $^ -o $@ $(LIB_GODOT) $(OBJ_PATH)%.o: $(SRC_PATH)%.cpp $(CC) $(C_FLAGS) -c $^ $(INCLUDE_GODOT) -o $@ clean: rm $(LIB_NAME) #Test de si fichier existe / Sinon création init : ./bin ./obj ./bin : test ! -d $(EXPORT_LINUX_PATH)bin && mkdir $(EXPORT_LINUX_PATH)bin ./obj : test ! -d $(EXPORT_LINUX_PATH)obj && mkdir $(EXPORT_LINUX_PATH)obj super-clean: clean rm $(LIB_OBJ)