#ifndef GODOT_CPP_VISUALSHADERNODEVECTORFUNC_HPP #define GODOT_CPP_VISUALSHADERNODEVECTORFUNC_HPP #include #include #include #include #include "VisualShaderNodeVectorFunc.hpp" #include "VisualShaderNode.hpp" namespace godot { class VisualShaderNodeVectorFunc : public VisualShaderNode { struct ___method_bindings { godot_method_bind *mb_get_function; godot_method_bind *mb_set_function; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeVectorFunc"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Function { FUNC_NORMALIZE = 0, FUNC_SATURATE = 1, FUNC_NEGATE = 2, FUNC_RECIPROCAL = 3, FUNC_RGB2HSV = 4, FUNC_HSV2RGB = 5, FUNC_ABS = 6, FUNC_ACOS = 7, FUNC_ACOSH = 8, FUNC_ASIN = 9, FUNC_ASINH = 10, FUNC_ATAN = 11, FUNC_ATANH = 12, FUNC_CEIL = 13, FUNC_COS = 14, FUNC_COSH = 15, FUNC_DEGREES = 16, FUNC_EXP = 17, FUNC_EXP2 = 18, FUNC_FLOOR = 19, FUNC_FRAC = 20, FUNC_INVERSE_SQRT = 21, FUNC_LOG = 22, FUNC_LOG2 = 23, FUNC_RADIANS = 24, FUNC_ROUND = 25, FUNC_ROUNDEVEN = 26, FUNC_SIGN = 27, FUNC_SIN = 28, FUNC_SINH = 29, FUNC_SQRT = 30, FUNC_TAN = 31, FUNC_TANH = 32, FUNC_TRUNC = 33, FUNC_ONEMINUS = 34, }; // constants static VisualShaderNodeVectorFunc *_new(); // methods VisualShaderNodeVectorFunc::Function get_function() const; void set_function(const int64_t func); }; } #endif