#pragma once #include #include "Terrain.h" class GestionTerrain { public: std::vector terrains; public: void AjoutMur(int sizeX, int sizeY, int posX, int posY); void AjoutSolSolide(int sizeX, int sizeY, int posX, int posY); void AjoutSolTraversable(int sizeX, int sizeY, int posX, int posY); void SuppressionTout(); };