#ifndef GODOT_CPP_VISUALSCRIPTCLASSCONSTANT_HPP #define GODOT_CPP_VISUALSCRIPTCLASSCONSTANT_HPP #include #include #include #include #include "VisualScriptNode.hpp" namespace godot { class VisualScriptClassConstant : public VisualScriptNode { struct ___method_bindings { godot_method_bind *mb_get_base_type; godot_method_bind *mb_get_class_constant; godot_method_bind *mb_set_base_type; godot_method_bind *mb_set_class_constant; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptClassConstant"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static VisualScriptClassConstant *_new(); // methods String get_base_type(); String get_class_constant(); void set_base_type(const String name); void set_class_constant(const String name); }; } #endif