#ifndef GODOT_CPP_TCP_SERVER_HPP #define GODOT_CPP_TCP_SERVER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class StreamPeerTCP; class TCP_Server : public Reference { struct ___method_bindings { godot_method_bind *mb_is_connection_available; godot_method_bind *mb_is_listening; godot_method_bind *mb_listen; godot_method_bind *mb_stop; godot_method_bind *mb_take_connection; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "TCP_Server"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static TCP_Server *_new(); // methods bool is_connection_available() const; bool is_listening() const; Error listen(const int64_t port, const String bind_address = "*"); void stop(); Ref take_connection(); }; } #endif