#ifndef GODOT_CPP_SCRIPTEDITOR_HPP #define GODOT_CPP_SCRIPTEDITOR_HPP #include #include #include #include #include "PanelContainer.hpp" namespace godot { class Object; class Reference; class Node; class Resource; class Script; class InputEvent; class Control; class ScriptEditor : public PanelContainer { struct ___method_bindings { godot_method_bind *mb__add_callback; godot_method_bind *mb__autosave_scripts; godot_method_bind *mb__breaked; godot_method_bind *mb__clear_execution; godot_method_bind *mb__close_all_tabs; godot_method_bind *mb__close_current_tab; godot_method_bind *mb__close_discard_current_tab; godot_method_bind *mb__close_docs_tab; godot_method_bind *mb__close_other_tabs; godot_method_bind *mb__copy_script_path; godot_method_bind *mb__editor_pause; godot_method_bind *mb__editor_play; godot_method_bind *mb__editor_settings_changed; godot_method_bind *mb__editor_stop; godot_method_bind *mb__file_dialog_action; godot_method_bind *mb__filter_methods_text_changed; godot_method_bind *mb__filter_scripts_text_changed; godot_method_bind *mb__get_debug_tooltip; godot_method_bind *mb__goto_script_line; godot_method_bind *mb__goto_script_line2; godot_method_bind *mb__help_class_goto; godot_method_bind *mb__help_class_open; godot_method_bind *mb__help_overview_selected; godot_method_bind *mb__help_search; godot_method_bind *mb__history_back; godot_method_bind *mb__history_forward; godot_method_bind *mb__live_auto_reload_running_scripts; godot_method_bind *mb__members_overview_selected; godot_method_bind *mb__menu_option; godot_method_bind *mb__on_find_in_files_modified_files; godot_method_bind *mb__on_find_in_files_requested; godot_method_bind *mb__on_find_in_files_result_selected; godot_method_bind *mb__open_recent_script; godot_method_bind *mb__reload_scripts; godot_method_bind *mb__request_help; godot_method_bind *mb__res_saved_callback; godot_method_bind *mb__resave_scripts; godot_method_bind *mb__save_history; godot_method_bind *mb__script_changed; godot_method_bind *mb__script_created; godot_method_bind *mb__script_list_gui_input; godot_method_bind *mb__script_selected; godot_method_bind *mb__script_split_dragged; godot_method_bind *mb__set_execution; godot_method_bind *mb__show_debugger; godot_method_bind *mb__start_find_in_files; godot_method_bind *mb__tab_changed; godot_method_bind *mb__theme_option; godot_method_bind *mb__toggle_members_overview_alpha_sort; godot_method_bind *mb__tree_changed; godot_method_bind *mb__unhandled_input; godot_method_bind *mb__update_autosave_timer; godot_method_bind *mb__update_members_overview; godot_method_bind *mb__update_recent_scripts; godot_method_bind *mb__update_script_connections; godot_method_bind *mb__update_script_names; godot_method_bind *mb_can_drop_data_fw; godot_method_bind *mb_drop_data_fw; godot_method_bind *mb_get_current_script; godot_method_bind *mb_get_drag_data_fw; godot_method_bind *mb_get_open_scripts; godot_method_bind *mb_goto_line; godot_method_bind *mb_open_script_create_dialog; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ScriptEditor"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _add_callback(const Object *arg0, const String arg1, const PoolStringArray arg2); void _autosave_scripts(); void _breaked(const bool arg0, const bool arg1); void _clear_execution(const Reference *arg0); void _close_all_tabs(); void _close_current_tab(); void _close_discard_current_tab(const String arg0); void _close_docs_tab(); void _close_other_tabs(); void _copy_script_path(); void _editor_pause(); void _editor_play(); void _editor_settings_changed(); void _editor_stop(); void _file_dialog_action(const String arg0); void _filter_methods_text_changed(const String arg0); void _filter_scripts_text_changed(const String arg0); String _get_debug_tooltip(const String arg0, const Node *arg1); void _goto_script_line(const Reference *arg0, const int64_t arg1); void _goto_script_line2(const int64_t arg0); void _help_class_goto(const String arg0); void _help_class_open(const String arg0); void _help_overview_selected(const int64_t arg0); void _help_search(const String arg0); void _history_back(); void _history_forward(); void _live_auto_reload_running_scripts(); void _members_overview_selected(const int64_t arg0); void _menu_option(const int64_t arg0); void _on_find_in_files_modified_files(const PoolStringArray arg0); void _on_find_in_files_requested(const String arg0); void _on_find_in_files_result_selected(const String arg0, const int64_t arg1, const int64_t arg2, const int64_t arg3); void _open_recent_script(const int64_t arg0); void _reload_scripts(); void _request_help(const String arg0); void _res_saved_callback(const Ref arg0); void _resave_scripts(const String arg0); void _save_history(); void _script_changed(); void _script_created(const Ref