#ifndef GODOT_CPP_RESOURCEINTERACTIVELOADER_HPP #define GODOT_CPP_RESOURCEINTERACTIVELOADER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Resource; class ResourceInteractiveLoader : public Reference { struct ___method_bindings { godot_method_bind *mb_get_resource; godot_method_bind *mb_get_stage; godot_method_bind *mb_get_stage_count; godot_method_bind *mb_poll; godot_method_bind *mb_wait; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ResourceInteractiveLoader"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Ref get_resource(); int64_t get_stage() const; int64_t get_stage_count() const; Error poll(); Error wait(); }; } #endif