#ifndef GODOT_CPP_WEBSOCKETSERVER_HPP #define GODOT_CPP_WEBSOCKETSERVER_HPP #include #include #include #include #include "WebSocketMultiplayerPeer.hpp" namespace godot { class X509Certificate; class CryptoKey; class WebSocketServer : public WebSocketMultiplayerPeer { struct ___method_bindings { godot_method_bind *mb_disconnect_peer; godot_method_bind *mb_get_bind_ip; godot_method_bind *mb_get_ca_chain; godot_method_bind *mb_get_peer_address; godot_method_bind *mb_get_peer_port; godot_method_bind *mb_get_private_key; godot_method_bind *mb_get_ssl_certificate; godot_method_bind *mb_has_peer; godot_method_bind *mb_is_listening; godot_method_bind *mb_listen; godot_method_bind *mb_set_bind_ip; godot_method_bind *mb_set_ca_chain; godot_method_bind *mb_set_private_key; godot_method_bind *mb_set_ssl_certificate; godot_method_bind *mb_stop; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "WebSocketServer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static WebSocketServer *_new(); // methods void disconnect_peer(const int64_t id, const int64_t code = 1000, const String reason = ""); String get_bind_ip() const; Ref get_ca_chain() const; String get_peer_address(const int64_t id) const; int64_t get_peer_port(const int64_t id) const; Ref get_private_key() const; Ref get_ssl_certificate() const; bool has_peer(const int64_t id) const; bool is_listening() const; Error listen(const int64_t port, const PoolStringArray protocols = PoolStringArray(), const bool gd_mp_api = false); void set_bind_ip(const String arg0); void set_ca_chain(const Ref arg0); void set_private_key(const Ref arg0); void set_ssl_certificate(const Ref arg0); void stop(); }; } #endif