#ifndef GODOT_CPP_VIEWPORTCONTAINER_HPP #define GODOT_CPP_VIEWPORTCONTAINER_HPP #include #include #include #include #include "Container.hpp" namespace godot { class InputEvent; class ViewportContainer : public Container { struct ___method_bindings { godot_method_bind *mb__input; godot_method_bind *mb__unhandled_input; godot_method_bind *mb_get_stretch_shrink; godot_method_bind *mb_is_stretch_enabled; godot_method_bind *mb_set_stretch; godot_method_bind *mb_set_stretch_shrink; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ViewportContainer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ViewportContainer *_new(); // methods void _input(const Ref event); void _unhandled_input(const Ref event); int64_t get_stretch_shrink() const; bool is_stretch_enabled() const; void set_stretch(const bool enable); void set_stretch_shrink(const int64_t amount); }; } #endif