#ifndef GODOT_CPP_SPRINGARM_HPP #define GODOT_CPP_SPRINGARM_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class Shape; class SpringArm : public Spatial { struct ___method_bindings { godot_method_bind *mb_add_excluded_object; godot_method_bind *mb_clear_excluded_objects; godot_method_bind *mb_get_collision_mask; godot_method_bind *mb_get_hit_length; godot_method_bind *mb_get_length; godot_method_bind *mb_get_margin; godot_method_bind *mb_get_shape; godot_method_bind *mb_remove_excluded_object; godot_method_bind *mb_set_collision_mask; godot_method_bind *mb_set_length; godot_method_bind *mb_set_margin; godot_method_bind *mb_set_shape; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "SpringArm"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static SpringArm *_new(); // methods void add_excluded_object(const RID RID); void clear_excluded_objects(); int64_t get_collision_mask(); real_t get_hit_length(); real_t get_length() const; real_t get_margin(); Ref get_shape() const; bool remove_excluded_object(const RID RID); void set_collision_mask(const int64_t mask); void set_length(const real_t length); void set_margin(const real_t margin); void set_shape(const Ref shape); }; } #endif