#ifndef GODOT_CPP_OBJECT_HPP #define GODOT_CPP_OBJECT_HPP #include #include #include #include namespace godot { class Object; class Reference; class Object : public _Wrapped { public: enum { ___CLASS_IS_SCRIPT = 0, }; private: struct ___method_bindings { godot_method_bind *mb__get; godot_method_bind *mb__get_property_list; godot_method_bind *mb__init; godot_method_bind *mb__notification; godot_method_bind *mb__set; godot_method_bind *mb__to_string; godot_method_bind *mb_add_user_signal; godot_method_bind *mb_call; godot_method_bind *mb_call_deferred; godot_method_bind *mb_callv; godot_method_bind *mb_can_translate_messages; godot_method_bind *mb_connect; godot_method_bind *mb_disconnect; godot_method_bind *mb_emit_signal; godot_method_bind *mb_free; godot_method_bind *mb_get; godot_method_bind *mb_get_class; godot_method_bind *mb_get_incoming_connections; godot_method_bind *mb_get_indexed; godot_method_bind *mb_get_instance_id; godot_method_bind *mb_get_meta; godot_method_bind *mb_get_meta_list; godot_method_bind *mb_get_method_list; godot_method_bind *mb_get_property_list; godot_method_bind *mb_get_script; godot_method_bind *mb_get_signal_connection_list; godot_method_bind *mb_get_signal_list; godot_method_bind *mb_has_meta; godot_method_bind *mb_has_method; godot_method_bind *mb_has_user_signal; godot_method_bind *mb_is_blocking_signals; godot_method_bind *mb_is_class; godot_method_bind *mb_is_connected; godot_method_bind *mb_is_queued_for_deletion; godot_method_bind *mb_notification; godot_method_bind *mb_property_list_changed_notify; godot_method_bind *mb_remove_meta; godot_method_bind *mb_set; godot_method_bind *mb_set_block_signals; godot_method_bind *mb_set_deferred; godot_method_bind *mb_set_indexed; godot_method_bind *mb_set_message_translation; godot_method_bind *mb_set_meta; godot_method_bind *mb_set_script; godot_method_bind *mb_to_string; godot_method_bind *mb_tr; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Object"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum ConnectFlags { CONNECT_DEFERRED = 1, CONNECT_PERSIST = 2, CONNECT_ONESHOT = 4, CONNECT_REFERENCE_COUNTED = 8, }; // constants const static int NOTIFICATION_POSTINITIALIZE = 0; const static int NOTIFICATION_PREDELETE = 1; static Object *_new(); // methods #ifndef GODOT_CPP_NO_OBJECT_CAST template static T *cast_to(const Object *obj); #endif Variant _get(const String property); Array _get_property_list(); void _init(); void _notification(const int64_t what); bool _set(const String property, const Variant value); String _to_string(); void add_user_signal(const String signal, const Array arguments = Array()); Variant call(const String method, const Array& __var_args = Array()); void call_deferred(const String method, const Array& __var_args = Array()); Variant callv(const String method, const Array arg_array); bool can_translate_messages() const; Error connect(const String signal, const Object *target, const String method, const Array binds = Array(), const int64_t flags = 0); void disconnect(const String signal, const Object *target, const String method); void emit_signal(const String signal, const Array& __var_args = Array()); void free(); Variant get(const String property) const; String get_class() const; Array get_incoming_connections() const; Variant get_indexed(const NodePath property) const; int64_t get_instance_id() const; Variant get_meta(const String name) const; PoolStringArray get_meta_list() const; Array get_method_list() const; Array get_property_list() const; Reference *get_script() const; Array get_signal_connection_list(const String signal) const; Array get_signal_list() const; bool has_meta(const String name) const; bool has_method(const String method) const; bool has_user_signal(const String signal) const; bool is_blocking_signals() const; bool is_class(const String _class) const; bool is_connected(const String signal, const Object *target, const String method) const; bool is_queued_for_deletion() const; void notification(const int64_t what, const bool reversed = false); void property_list_changed_notify(); void remove_meta(const String name); void set(const String property, const Variant value); void set_block_signals(const bool enable); void set_deferred(const String property, const Variant value); void set_indexed(const NodePath property, const Variant value); void set_message_translation(const bool enable); void set_meta(const String name, const Variant value); void set_script(const Reference *script); String to_string(); String tr(const String message) const; template Variant call(const String method, Args... args){ return call(method, Array::make(args...)); } template void call_deferred(const String method, Args... args){ return call_deferred(method, Array::make(args...)); } template void emit_signal(const String signal, Args... args){ return emit_signal(signal, Array::make(args...)); } }; } #endif