#ifndef GODOT_CPP_NATIVESCRIPT_HPP #define GODOT_CPP_NATIVESCRIPT_HPP #include #include #include #include #include "Script.hpp" namespace godot { class GDNativeLibrary; class NativeScript : public Script { struct ___method_bindings { godot_method_bind *mb_get_class_documentation; godot_method_bind *mb_get_class_name; godot_method_bind *mb_get_library; godot_method_bind *mb_get_method_documentation; godot_method_bind *mb_get_property_documentation; godot_method_bind *mb_get_script_class_icon_path; godot_method_bind *mb_get_script_class_name; godot_method_bind *mb_get_signal_documentation; godot_method_bind *mb_new; godot_method_bind *mb_set_class_name; godot_method_bind *mb_set_library; godot_method_bind *mb_set_script_class_icon_path; godot_method_bind *mb_set_script_class_name; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "NativeScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static NativeScript *_new(); // methods String get_class_documentation() const; String get_class_name() const; Ref get_library() const; String get_method_documentation(const String method) const; String get_property_documentation(const String path) const; String get_script_class_icon_path() const; String get_script_class_name() const; String get_signal_documentation(const String signal_name) const; Variant new_(const Array& __var_args = Array()); void set_class_name(const String class_name); void set_library(const Ref library); void set_script_class_icon_path(const String icon_path); void set_script_class_name(const String class_name); template Variant new_(Args... args){ return new_(Array::make(args...)); } }; } #endif