#ifndef GODOT_CPP_EDITORSETTINGS_HPP #define GODOT_CPP_EDITORSETTINGS_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class EditorSettings : public Resource { struct ___method_bindings { godot_method_bind *mb_add_property_info; godot_method_bind *mb_erase; godot_method_bind *mb_get_favorites; godot_method_bind *mb_get_project_metadata; godot_method_bind *mb_get_project_settings_dir; godot_method_bind *mb_get_recent_dirs; godot_method_bind *mb_get_setting; godot_method_bind *mb_get_settings_dir; godot_method_bind *mb_has_setting; godot_method_bind *mb_property_can_revert; godot_method_bind *mb_property_get_revert; godot_method_bind *mb_set_favorites; godot_method_bind *mb_set_initial_value; godot_method_bind *mb_set_project_metadata; godot_method_bind *mb_set_recent_dirs; godot_method_bind *mb_set_setting; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorSettings"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants const static int NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000; // methods void add_property_info(const Dictionary info); void erase(const String property); PoolStringArray get_favorites() const; Variant get_project_metadata(const String section, const String key, const Variant _default = Variant()) const; String get_project_settings_dir() const; PoolStringArray get_recent_dirs() const; Variant get_setting(const String name) const; String get_settings_dir() const; bool has_setting(const String name) const; bool property_can_revert(const String name); Variant property_get_revert(const String name); void set_favorites(const PoolStringArray dirs); void set_initial_value(const String name, const Variant value, const bool update_current); void set_project_metadata(const String section, const String key, const Variant data); void set_recent_dirs(const PoolStringArray dirs); void set_setting(const String name, const Variant value); }; } #endif