#ifndef GODOT_CPP_STREAMTEXTURE_HPP #define GODOT_CPP_STREAMTEXTURE_HPP #include #include #include #include #include "Texture.hpp" namespace godot { class StreamTexture : public Texture { struct ___method_bindings { godot_method_bind *mb_get_load_path; godot_method_bind *mb_load; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "StreamTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static StreamTexture *_new(); // methods String get_load_path() const; Error load(const String path); }; } #endif