#ifndef GODOT_CPP_SCENESTATE_HPP #define GODOT_CPP_SCENESTATE_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class PackedScene; class SceneState : public Reference { struct ___method_bindings { godot_method_bind *mb_get_connection_binds; godot_method_bind *mb_get_connection_count; godot_method_bind *mb_get_connection_flags; godot_method_bind *mb_get_connection_method; godot_method_bind *mb_get_connection_signal; godot_method_bind *mb_get_connection_source; godot_method_bind *mb_get_connection_target; godot_method_bind *mb_get_node_count; godot_method_bind *mb_get_node_groups; godot_method_bind *mb_get_node_index; godot_method_bind *mb_get_node_instance; godot_method_bind *mb_get_node_instance_placeholder; godot_method_bind *mb_get_node_name; godot_method_bind *mb_get_node_owner_path; godot_method_bind *mb_get_node_path; godot_method_bind *mb_get_node_property_count; godot_method_bind *mb_get_node_property_name; godot_method_bind *mb_get_node_property_value; godot_method_bind *mb_get_node_type; godot_method_bind *mb_is_node_instance_placeholder; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "SceneState"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum GenEditState { GEN_EDIT_STATE_DISABLED = 0, GEN_EDIT_STATE_INSTANCE = 1, GEN_EDIT_STATE_MAIN = 2, }; // constants // methods Array get_connection_binds(const int64_t idx) const; int64_t get_connection_count() const; int64_t get_connection_flags(const int64_t idx) const; String get_connection_method(const int64_t idx) const; String get_connection_signal(const int64_t idx) const; NodePath get_connection_source(const int64_t idx) const; NodePath get_connection_target(const int64_t idx) const; int64_t get_node_count() const; PoolStringArray get_node_groups(const int64_t idx) const; int64_t get_node_index(const int64_t idx) const; Ref get_node_instance(const int64_t idx) const; String get_node_instance_placeholder(const int64_t idx) const; String get_node_name(const int64_t idx) const; NodePath get_node_owner_path(const int64_t idx) const; NodePath get_node_path(const int64_t idx, const bool for_parent = false) const; int64_t get_node_property_count(const int64_t idx) const; String get_node_property_name(const int64_t idx, const int64_t prop_idx) const; Variant get_node_property_value(const int64_t idx, const int64_t prop_idx) const; String get_node_type(const int64_t idx) const; bool is_node_instance_placeholder(const int64_t idx) const; }; } #endif