#ifndef GODOT_CPP_PATHFOLLOW2D_HPP #define GODOT_CPP_PATHFOLLOW2D_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class PathFollow2D : public Node2D { struct ___method_bindings { godot_method_bind *mb_get_cubic_interpolation; godot_method_bind *mb_get_h_offset; godot_method_bind *mb_get_lookahead; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_unit_offset; godot_method_bind *mb_get_v_offset; godot_method_bind *mb_has_loop; godot_method_bind *mb_is_rotating; godot_method_bind *mb_set_cubic_interpolation; godot_method_bind *mb_set_h_offset; godot_method_bind *mb_set_lookahead; godot_method_bind *mb_set_loop; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_rotate; godot_method_bind *mb_set_unit_offset; godot_method_bind *mb_set_v_offset; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PathFollow2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static PathFollow2D *_new(); // methods bool get_cubic_interpolation() const; real_t get_h_offset() const; real_t get_lookahead() const; real_t get_offset() const; real_t get_unit_offset() const; real_t get_v_offset() const; bool has_loop() const; bool is_rotating() const; void set_cubic_interpolation(const bool enable); void set_h_offset(const real_t h_offset); void set_lookahead(const real_t lookahead); void set_loop(const bool loop); void set_offset(const real_t offset); void set_rotate(const bool enable); void set_unit_offset(const real_t unit_offset); void set_v_offset(const real_t v_offset); }; } #endif