#ifndef GODOT_CPP_PACKEDSCENE_HPP #define GODOT_CPP_PACKEDSCENE_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class SceneState; class Node; class PackedScene : public Resource { struct ___method_bindings { godot_method_bind *mb__get_bundled_scene; godot_method_bind *mb__set_bundled_scene; godot_method_bind *mb_can_instance; godot_method_bind *mb_get_state; godot_method_bind *mb_instance; godot_method_bind *mb_pack; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PackedScene"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum GenEditState { GEN_EDIT_STATE_DISABLED = 0, GEN_EDIT_STATE_INSTANCE = 1, GEN_EDIT_STATE_MAIN = 2, }; // constants static PackedScene *_new(); // methods Dictionary _get_bundled_scene() const; void _set_bundled_scene(const Dictionary arg0); bool can_instance() const; Ref get_state(); Node *instance(const int64_t edit_state = 0) const; Error pack(const Node *path); }; } #endif