#ifndef GODOT_CPP_PACKEDDATACONTAINER_HPP #define GODOT_CPP_PACKEDDATACONTAINER_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class PackedDataContainer : public Resource { struct ___method_bindings { godot_method_bind *mb__get_data; godot_method_bind *mb__iter_get; godot_method_bind *mb__iter_init; godot_method_bind *mb__iter_next; godot_method_bind *mb__set_data; godot_method_bind *mb_pack; godot_method_bind *mb_size; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PackedDataContainer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static PackedDataContainer *_new(); // methods PoolByteArray _get_data() const; Variant _iter_get(const Variant arg0); Variant _iter_init(const Array arg0); Variant _iter_next(const Array arg0); void _set_data(const PoolByteArray arg0); Error pack(const Variant value); int64_t size() const; }; } #endif